Games in a Box

Anima: Shadow of Omega Card Game

HomeView CartPoliciesAbout UsContact


Board Games
Abstract Strategy
Auctions/Bidding
Business/Trading
City Building
Dinos/Evolution
Empires/Civilization
Explore/Settle
Fantasy
Fighting
Horror
Lord of the Rings
Mystery/Detective
Pirates
Politics/Negotiation
Racing/Sports
Railroad
Science Fiction

War Games
Board & Miniatures
Board & Counters
Block Wargames
Map & Counters

GMT Wargames
Panzer Grenadier
ATS Wargames

World War 2
WWII Eastern Front
WWII Pacific/Naval
World War 1
Civil War
American Wars
European Wars
Ancient Wars
Modern Wars
General Conquest

Card Games
Battle/War Cards
Battleground-BFW
Building Cards
Fantasy Cards
  Anima: Shadow of Omega
Humorous Cards
Western Cards
2 Player Cards
Misc. Multi. Cards

Miniatures
Collectable Minis
Constructible Minis

Use the
Advanced Search
to search by age,
time, price, etc.

Log Out

Click for Larger Picture Larger Picture
Anima: Shadow of Omega
published by Fantasy Flight Games

$16.95      Out of Stock
Save $3.00 off list price of $19.95!
40 - 100 minutes for 2 to 5 players ages 12 to adult    Availability Info
Condition: New

Click for Larger Picture Larger Picture
Game Contents
110 cards, 5 character counters, 2 six-sided dice, all in a box approximately 8" x 4" x 1.4"

Box Description
After centuries held captive in the Tower at the End of the World, where it was imprisoned by the Powers in the Shadows, the ancient entity known as Omega is about to free itself. To do so, it is collecting souls with the Infinity Orb, an artifact capable of alerting the very rules of creation itself. Every time one of the chains that holds Omega is broken, the natural order of Gaia is disrupted and unexpected events happen all over the world. The whole planet may eventually fall into chaos. Fortunately, a few people have begun making their way through the world, adventuring without a clear sense of purpose. Unaware of their destiny, they are the only people who can stop Omega's resurrection and the terrible destruction it will cause. It is up to you to gather a group of them, control their powers and abilities, and return the Infinity Orb to the nothingness it should never have left. This is your destiny... And our salvation.

In Anima: Shadow of Omega, you lead a party of up to 4 individual characters (out of 20 available to you). You control their magical powers, their abilities, and their Ki techniques in order to complete missions that will allow you to stop the return of the Lord of Infinity. But beware: The other players will use Plot cards to slow your advance and help themselves.

Games in a Box Notes
More info from the Fantasy Flight website...

Journey to the Tower at the End of the World and prevent the emergence of Omega, the omnipotent destroyer of all! Get lost in the streets of Archangel, plumb the depths of the Dark Forest, and contend with the might of a Dragon God, all while experiencing some of the finest art from the top names in Japanese illustration.

ANIMA: SHADOW OF OMEGA places you in command of a group of heroes destined to defeat Omega and save all of Gaļa from oblivion!

PLAYERS
2-5 players each command a party of up to four powerful characters in their quest.

CHARACTERS
Each player begins with one random character drawn from the character deck, such as the Paladin, the Wizard, or the Warrior Mentalist. As the game progresses, each player will be able to recruit additional characters.

Each character has a Combat value and a Speed value, which contribute to your ability to win battles and succeed at various tasks. They also possess a gender, up to three skills (Trickery, Magic, and Ki), and may have a special ability. For example, the Paladin has a 3 Combat value, a 2 Speed value, is female, and can use Ki abilities. She also receives a +4 to Combat when battling creatures of Darkness.

MISSIONS
Each player begins the game with two secret missions, the quests that her party has undertaken. Once they have completed one of their missions, they will have discovered enough of the dark events in the background to reveal the Final Mission.

Mission Cards are each unique; they have a story and detailed instructions for how to complete it, and a reward for its completion. Some will require you to travel to a dangerous location and defeat a unique monster, others will be as complex as a daring rescue mission or a bit of larceny of potent magical artifacts...

AREAS
The action of ANIMA: SHADOW OF OMEGA revolves around Areas in the world of Gaļa. Each Area has its own possible encounters and rewards, and many are tied to specific missions. The Areas of ANIMA range from the safe and serene (such as the Village of Cornes) to the incredibly dangerous (such as the Tower at the End). Before they explore an Area, of course, characters must first survive an Encounter.

ENCOUNTERS
Encounters represent the varied things that can happen to heroic adventuring parties as they go about their business, doing what they do best. Some are benign, such as encountering new allies in the wilderness or finding a cache of treasure. Others represent misfortune and hostile creatures! Each Encounter has a level, and it cannot appear at an Area which has a level lower than the Encounter.

Encounters will be either Events, which will simply occur, take their effect, and be discarded, or creatures. Creatures have a combat level and some special abilities and when they are encountered, it's time to do battle!

COMBAT
Combat in ANIMA: SHADOW OF OMEGA is streamlined and fast-paced. A single six-sided die is rolled, and the combat value of the entire party is added to the result. Meanwhile, a rival player rolls for the creature being battled, and adds its combat level. The high roller is the winner, and if the party loses by five or more, one of their members is slain and must be discarded. Undefeated creatures remain on their Areas and must be defeated before the Area can be explored.

Of course, players may affect the outcome of a battle through the play of Advantage cards...

ADVANTAGES
Advantages are either Plot cards or Skill cards. Plot cards have special rules that detail their effects and method of play right on the card; they might represent blossoming romance, a twist of good fortune, or joining a secretive organization.

Skill cards are either Trickery, Magic, or Ki skills and their use keys off of the characters in your party. To use a Skill, you must spin (exhaust) a character with a matching skill icon, so a breadth of skills in your party can be very useful! Skills often affect combat, but they can also be used to trick or hinder your opponent, or perhaps to avoid a fight altogether.

VICTORY
Eventually, the players will be strong enough to attempt the Final Mission! The first player to complete the Final Mission and save the world from the menace of Omega is the winner!


Home | View Cart | Policies | About Us | Contact
Games in a Box Board Games, www.gamesinabox.com, boardgames@gamesinabox.com