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El Grande Decennial Edition Board Game

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El Grande Decennial Edition
designed by Wolfgang Kramer / Richard Ulrich, published by Rio Grande Games / Hans im Gluck

Currently Unavailable

90 minutes for 2 to 5 players ages 12 to adult    Availability Info
Condition: New

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Game Contents
BASIC GAME: 1 game board, 155 Caballeros, 5 Grandes, 1 King, 1 round marker, 65 power cards, 45 action cards, 9 region cards, 5 secret discs, 2 mobile score boards, 1 Castillo, sample game sheet, game rules - EXPANSIONS: 1 Grand Inquisitor, 4 black Caballeros, 155 action/power cards, 32 action cards, 5 Caballero cards, 1 King card, 1 intrigue card, 1 overview card, 2 blank cards, 4 new regions (France, America, Mediterranean, and Ship), 5 gold tokens, 11 ware tokens, 1 jail, 2 limit tables, 30 Caballeros, 1 Portugal score board, 2 ship tokens, 1 Queen, 1 Jester, game rules, all in a box approximately 14" x 10" x 2.8"

Box Description
The game is based on Spain in the 15th Century. The aristocracy, especially the Grandes, the high aristocracy, controlled events in Spain. However, the average aristocracy, the Caballeros, also enjoyed extensive powers. All regions wanted to develop their own power and influence. To this end, the Castles (Castillos) played an important role. Each player is the Grande in one region. He is allied with 30 Caballeros. Each Grande attempts, to the benefit of Spain and for his own benefit, to extend his influence across the whole of Spain. To accomplish this, he must control the majority of Caballeros in as many regions as possible. The Grande who succeeds in this is on the path to success and winning the game.

Games in a Box Notes
More info from the Rio Grande Games website...

The players are the Grandes in old Spain. Each wants to increase his influence at the court and in the regions. Each turn, the players choose from 5 actions, different on each turn. But first choice goes to the player who plays the highest priority card and you have only 13 for the game. Choose your actions and priorities wisely to become the most powerful Grande and win the game!

This Decennial version also contains the expansions previously known as Intrigue and the King, Grand Inquisitor and the Colonies, and Grandissimo.

In Intrigue and the King, each player has 18 or 28 cards that replace the action cards from the basic game. Before the game begins, each player chooses 13 cards to be his action/priority deck for the game. The players use these cards instead of the action a nd priority cards in determining turn order and special actions. Grand Inquisitor and the Colonies adds four new regions, the Grand Inquisitor, and new action cards to support these additions. The new action cards are in two new stack, giving players seven options on each turn instead of the five from the basic game. By combining the two, you can play The King and the Colonies. In this game, you use the action/priority cards from Intrigue and the King, and the new regions, the Grand Inquisitor, and the new action cards supporting them from Grand Inquisitor and the Colonies.

Grandissimo adds a ship, jail, Portugal, the Grand Inquisitor, the Queen, the Jester, and new action cards in two new stacks to support these additions.


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