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Gloom Card Game

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Gloom
designed by Keith Baker, published by Atlas Games

Currently Unavailable

for 2 to 4 players ages 8 to adult    Availability Info
Condition: New

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Awards
Origins Award - Traditional Card Game of the Year for 2005

Game Contents
110 cards, rules

Box Description
The Card Game of Inauspicious Incidents and Grave Consequences

The sky is gray, the tea is cold, and a new tragedy lies around every corner . . .

In Gloom, you control the fate of an eccentric family of misfits. Your goal is sad, but simple: make your characters suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Play cards with horrible mishaps like Pursued by Poodles or Swindled by Salesmen on your own characters, while trying to cheer your opponents' characters with happy occasions. The transparent cards reveal or obscure the effects of the cards below; in the end, the total showing through determines your score - may the most miserable soul win!

Games in a Box Notes
More info from the Atlas Games website...

The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner. Debt, disease, heartache, and packs of rabid flesh-eating mice -- just when it seems like things can't get any worse, they do. But some say that one's reward in the afterlife is based on the misery endured in life. If so, there may yet be hope -- if not in this world, then in the peace that lies beyond.

In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.

Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!


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