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Odin's Ravens Card Game |
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Box Description Exciting Flying Races for Two Each morning, Odin, the father of the Gods, sends his two ravens: Hugin and Mugin out into the world to watch over the land. The players try to help the feathered spies along their way over the various lands of the northern hemisphere. To move the ravens, the players must play appropriate flight cards from their hands. They may also get help directly from Odin. With skillful use of the cards, a player can move his raven quickly over the land. Games in a Box Notes This English, Rio Grande Games edition of Odin's Ravens has a translation error in the rules. Here is the correction from the Rio Grande Games website. The Magic Way section should read: THE MAGIC WAY The six magic way cards show either two land types or one land type and a picture of Odin. At the beginning of each race, one of the cards is face up on the magic card stack. At the end of a race, the player who has played the most cards to the face up magic way card earns bonus points. To play a card to the magic way card, a player must play a flight card without moving his raven or an Odin card without taking its action. The card played must match one of the two pictures on the magic way card (an Odin card matches the picture of Odin). The card may come from the player's hand or from his auxiliary card stack (top-most card). When a player plays a card to the face up magic way card, he places it face up next to the magic way card. Example: at the beginning of the game, the magic way card shows Odin and a mountain. Either player may play to the card by playing any Odin card or a mountain flight card. The player places the card played face up in the space he reserved for magic way cards. The players should overlap the cards they play to the magic way card so that they can see how many each has. |