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Game Contents
1 Map board,
1 Set of rules,
21 Location tiles,
8 Special tiles,
60 Military Counters,
36 Influence tiles,
150 Influence Cubes in five colors,
45 Leader/Statue counters in five colors,
15 Defeat counters,
4 Dice,
4 Battle Tokens, all in a box approximately 12" x 9" x 2.0"
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Box Description
Together the Greek city states had defeated the greatest power in the world, the Persians. Now, though, pride and envy have led them to fight among themselves in what we know today as the Peloponnesian war.
Each player represents a powerful Greek family with political influence spread across the six major city states of ancient Greece. Players strive to become leaders of these cities, thus taking control of their military forces. With these forces players will aim to win glory on the battlefield.
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Games in a Box Notes
More info from the Fantasy Flight Games website...
Athens, the birthplace of democracy, could look back on her leadership against the might of Persia with pride. As always, though, pride comes before the fall. Sparta and the other city-states of ancient Greece decided that Athens needed to be brought back down to Earth, leading to the Peloponnesian War.
That war is now, and your family stands to profit from it. Take the role of a Greek family with influence spread across all the city-states of Greece. Take political control over cities and wage war on your neighbors at battlefields all across Greece. Leave your mark on history as statues of your greatest leaders are erected in their honor!
The Players
In Perikles, three to five players each represent a Greek family with political influence spread across the six main cities of Greece. Players will use their influence to gain control of these cities, which in turn allows them to use their military forces to win glory on the battlefield.
The Game
Perikles details the politics and battles of the Peloponnesian War in ancient Greece. The game is played over three turns, with each turn being divided into four main phases.
Influence
In the first phase players select Influence tiles that will allow them to place influence on the map. Influence is represented by wooden cubes. With three or four players, each player will select five Influence tiles. If there are five players then each player takes four tiles. Certain tiles also allow players to propose candidates for leadership, or an assassination to reduce another player's standing.
Elections
In the second phase, players propose candidates for the remaining vacant candidacies. Once this is done players determine which of the two candidates in each city will become the leader, this depends on the amount of influence behind each candidate. As we know, though, any group in power always becomes unpopular, so the winning player loses an amount of influence equal to that of the opposing player.
The War
The second half of the game is devoted to the fighting of the war. Each player takes control of the military forces for the cities he leads. Players will fight over seven Location tiles. The order in which players commit forces to these locations depends on the Influence tiles they selected earlier. Normally a player can send up to two units to battle but he can spend more if he is prepared to use up an Influence cube.
Each Location tile reflects a historical location that was fought over during the actual war. The tile will indicate which city originally controls it. Some locations start with intrinsic defenders. Others have rebels ready to rise up if aided by another city. The battle for a location normally consists of two rounds, land combat involving hoplites, and sea combat involving triremes. The order in which these two rounds are fought is shown on the tile.
Winning the first round of combat gives an advantage in the second round. The winner of the second round of combat takes the tile, thus earning victory points.
The Transition of Power
At the end of each turn, all the leaders die. The grateful citizens then erect statues of them to commemorate their wise leadership in such dark times. Then, a new turn begins.
Victory
The game normally ends after three turns, although this could be less if Athens or Sparta are knocked out of the war. Players count up their victory points, which are earned from having influence on the map, for winnin gLocation tiles, and for statues. The value of a statue depends on how well its city did in the war, with each defeat lessening the value of all the statues in that city.
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