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Box Description
Four Battles of the Seven Years War, 1757 - 1759
Four famous battles of the Seven Years War come to life using the proven Prussia's Glory game system and a newly formatted and improved rules book. All the battles are played on single maps. The system is detailed, but very easy to learn, and plays quickly. Players can re-fight any of these four historic battles in an afternoon or evening. The game counters capture the colorful splendor of the Prussian, Austrian, Russian, French, Saxon, Hanoveran and Hessian forces of the era. The Battle scenarios place the armies in their historical at-start positions for those wanting shorter, but historic, contests. The Main scenarios give players the chance to alter history by recreating or altering the critical approach marches to the fields of battle, radically changing deployments with the pre-battle maneuvers.
Prague: The Last Day of the World - On 6 May 1757, in the largest battle of the Seven Years War, Frederick narrowly defeated Prince Charles' and Marshal Browne's forces defending Prague. Formidable Austrian resistance and near-suicidal cavalry charges covering the Austrians' retreat left Prussian leaders appalled at their casualties; many of "the pillars of the Prussian infantry" were lost. Can you better Frederick's tactics and decisively beat the Austrians, or will you hand the Prussians a decisive defeat?
The Golden Sun of Kolin - Fought on 18 June 1757, just weeks after Prague, Kolin was an adroitly managed defensive battle by Marshal Leopold Daun, who engineered Frederick's first defeat. The Prussians made a tiring march attempting to flank Daun's superior force, then launched a literally uphill attack that achieved fleeting successes but ultimately ground down against Daun's strong defensive position, calmly repositioned reserves, and well-timed cavalry countercharges. Will you perform the ultimate miracle and win a Prussian victory in a battle that should not have been fought, or will you opt to fight the alternate battle of Kuarzim, the defensive fight Frederick's generals urged him to fight?
Krefeld: Ferdinand Ascendant - On 23 June 1758, Prince Ferdinand of Brunswick, at the head of a HanoveranAllied army of 34,000, made a difficult flank march through close country around the western flank of Clermont's 47,000 French, who occupied a strong defensive position fronted by a medieval wall and ditch, and backed by water courses. Though slow to react, the French put up stiff resistance, and the battle remained in doubt until evening, when Hanoveran cavalry pressure and superior artillery wore down the French counterattack, and induced a disordered retreat. Can you do even better than Ferdinand, or will the Allied army go down to defeat when confronted by a French army repositioned in time to meet the Allied flanking move?
Kunersdorf: Inferno - Fought on 12 August 1759, the battle began in blistering heat around the burned, stillsmoldering village, and ended amid lightning storms as the Prussians' most decisive defeat in the Seven Years War; a defensive triumph for Russian Marshal Saltikov and Austrian Lt General Loudon. Can you as the Prussian, discover a way to successfully assault a strongly entrenched Russian/Austrian force, or will the Coalition army again emerge decisively triumphant? Do not play the Prussians if you are faint of heart, for this is an extremely tough proposition for the Prussian army.
Prussia's Glory II has a simple turn sequence, low unit counts, and a single Combat Results Table combat system that engenders quick play, but stacking, movement, and Zone of Control rules subtly capture key aspects of linear warfare. The system deftly portrays the crucial role of artillery, with a wide variety of ordnance on some of history's most cannon heavy battlefields. With ease of play akin to the classic 1970's quadrigames, Prussia's Glory II offers a dash more tactical chrome, a large slice of operational nuance, and a full plate of stunning graphics - for anyone with the stomach to stand up to cuirassier charges, Shuvalov howitzers, and musket volleys at 40 paces!
Game Scale
UNIT: Brigade Level with some Regiments and Battalions
TIME: A turn = One Hour
MAP: A hex = 500 yards
COMPLEXITY: Medium (4/9)
SOLITAIRE SUITABILITY: High (8/9)
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