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Twilight Struggle Wargame

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Twilight Struggle
designed by Jason Matthews and Ananda Gupta, published by GMT Games

Currently Unavailable

for 2 players     Availability Info
Condition: New

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Game Contents
1 Countersheet, 110 Playing Cards, Deluxe 22" x 34" Cardboard Map, 16 Page Rulebook, 2 Player Aid Cards, all in a box approximately 12" x 9" x 2.1"

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Box Description
Now the trumpet summons us again - not as a call to bear arms, though arms we need, not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle... - John F. Kennedy, Inaugural Speech, January 1961

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors.

Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new 'superpowers' scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the carddriven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab- Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war. Can you, as the U.S. President or Soviet Premier, lead your forces to victory? Play Twilight Struggle, and find out.

Game Scale
TIME: 3-to-5 years per turn (game covers 1945 thourgh 1989)
MAP: Point-to-Point system
COMPLEXITY: Medium (4/9)
SOLITAIRE SUITABILITY: Low (2/9)

Games in a Box Notes
This is the second printing of Twilight Struggle.


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