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Winds of Plunder
designed by Alan Newman, published by GMT GamesCurrently Unavailable 1 - 2 hours for 3 to 5 players ages 10 to adult
Availability Info
Condition: New
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Game Contents
A mounted game board depicting the map and the shipboard tally areas,
Instruction booklet,
Quick Start sheet,
Pictographic Reference sheet / Card Text sheet,
Wind arrow marker,
Game Round marker,
"Blackbeard’s" tile,
18 Victory Point tiles,
55 playing cards,
5 Compass tiles with rotatable arrow indicators,
150 wooden Wind cubes,
5 wooden pirate ship markers,
5 scoring discs , all in a box approximately 12" x 9" x 2.0"
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Box Description
Dangerous pirates are sailing on the high seas, ready to board your ship and steal victory!
Captain your Pirate ship to plunder as many Caribbean ports as possible, enhancing your reputation as a fierce Buccaneer. Board your opponents' ships to take their Weapons, Crew and Provisions. Buried Treasure maps may earn you even more Victory Points. Cooperate with other Pirates in seeking favorable winds, then sail and use your Action Points wisely to seize plunder and victory!
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Games in a Box Notes
From Promo Sheet...
A Euro-style board game set at the close of the Golden Age of Piracy.
As the name implies, there are two central elements to each turn of the game: manipulating the Winds, then gathering as much Plunder for your ship as possible. Plunder translates into Victory Points, and the player with the most Victory Points after nine game turns is the winner.
Players must decide whether to seize control of the winds directly, cooperate with others, or position themselves while plundering to take advantage of their opponents' placement. But while voting for wind direction can be cooperative, the same Wind cubes voted also apply to control of turn order for plundering -- and there, it's every pirate for himself!
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